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Spatial Slur

About

This is the blog and personal website of David Reeves.

I’m a software developer interested in computational geometry and computer graphics with experience developing 3D tools and technologies in a few different domains. I currently work at:

  • Zoo, developing a GPU-accelerated geometry kernel for hardware design

Previously, I’ve worked at:

  • Metafold 3D, developing a GPU-accelerated implicit geometry kernel for additive manufacturing
  • Ansys, developing real-time graphics technology for CAD/CAE applications
  • MESH, developing geometry processing applications for additive manufacturing
  • EA (Frostbite), developing technology for in-engine procedural asset creation
  • DNEG, developing shape deformation and rigging technology for character animation
  • ZHA, developing tools for shape optimization and exploration in architectural design
  • AL_A, developing procedural modeling tools for architectural design

In my spare time, I enjoy aimlessly tinkering on personal projects, collecting (and occasionally reading) research papers, getting angry at C++, bothering my cat, and daydreaming about having more spare time.