About
This is the blog and personal website of David Reeves.
I’m a software developer interested in computational geometry and computer graphics with experience developing 3D tools and technologies in a few different domains. I currently work at:
- Zoo, developing a GPU-accelerated geometry kernel for hardware design
Previously, I’ve worked at:
- Metafold 3D, developing a GPU-accelerated implicit geometry kernel for additive manufacturing
- Ansys, developing real-time graphics technology for CAD/CAE applications
- MESH, developing geometry processing applications for additive manufacturing
- EA (Frostbite), developing technology for in-engine procedural asset creation
- DNEG, developing shape deformation and rigging technology for character animation
- ZHA, developing tools for shape optimization and exploration in architectural design
- AL_A, developing procedural modeling tools for architectural design
In my spare time, I enjoy aimlessly tinkering on personal projects, collecting (and occasionally reading) research papers, getting angry at C++, bothering my cat, and daydreaming about having more spare time.