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Spatial Slur

About

This is the blog and personal website of David Reeves.

I’m a software developer interested in computer graphics, geometry processing, and computational design with experience developing 3D tools and technologies in a few different domains. I’ve previously worked at:

  • Metafold 3D, developing a cloud-based implicit geometry kernel for additive manufacturing
  • Ansys, developing real-time graphics technology for CAD/CAE applications
  • MESH, developing geometry processing applications for additive manufacturing
  • EA (Frostbite), developing technology for in-engine procedural asset creation
  • DNEG, developing shape deformation and rigging technology for character animation
  • ZHA, developing tools for shape optimization and exploration in architectural design
  • AL_A, developing procedural modeling tools for architectural design

In my spare time, I enjoy aimlessly tinkering on personal projects, sifting through research papers, documenting my cat, and daydreaming about having more spare time.