Spatial Slur

[ Design & Algorithms ]

Differential Growth

Inspired by recent work from Nervous SystemDeskriptiv, Andy Lomas, and a few clever folks over at the Grasshopper forums, I decided to try my hand at simulating differential surface growth.

Besides being an extremely effective means of procrastination, it turned out to be a useful test for several classes within the SpatialSlur library – most notably HeMesh for the dynamic mesh refinement and SpatialHash3d for quickly handling vertex collisions.

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